This page covers Tutorial v2. Elm 0.18.


The plan for changing a player's level is as follows:


(1) When the user clicks the increase or decrease button we trigger a message ChangeLevel with the player and howMuch as payload.

(2) Html.program (which Navigation wraps) will send this message back to Update.

(3) Update will return a command to save the player.

(4) The Elm runtime executes the command (trigger an API call) and we will get a result back, which is either a successful save or a failure. In the success case we trigger a OnPlayerSave message with the updated player as payload.

(5) In Update we update the players model and return it.

(6) Then Html.program will render the application with the updated model.

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